vol250: Introduction to Particles in Houdini

vol250: Introduction to Particles in Houdini

Purchase the class

While I call this an introduction to particles, it's a pretty heavy-duty introduction to particles.

This course is about particle motion and using geometry, channels, attributes, variable and expressions to control the particle motion.

This isn't a class about simulations of water or volumes. It's about particles.

While simulations are extremely useful, simulation are used to simulation motion.

Particles in Houdini can be controlled and manipulated to do what we might specifically need for an effect.

There's a place for simulation and there is a place for forcing particle to move in a way which we need them to move.

A way which a simulation may not provide.

The great thing about particles in Houdini is that we can manipulate the individual particle. And we can control them by groups and events and by common attributes.

This class goes deep into the details about how Houdini controls the particles, how geometry and attributes need to be setup before the particles are created. And how the particle attributes can be used to modify the geometry after the particles have been created.

The example in this course are about motion. They are not about beautiful or cover details regarding volume rendering.

Volume or "Pyro" rendering would be the advanced particle class. This class is about emitter setup, particle motion, and post-processing of particles and geometry.

And that's a pretty huge topic.

The example exericises cover things which I have found most students never consider.

• Scale and Proper Reference

• Learning to Plan an Effect,

• How to Make Short Cuts Without Compromising the Final Look.

Purchase the class

There are many example Houdini .hip files, and many video lectures.

Students are expected to make many small learning projects and one larger final project.

vol100

Chapter 1: Houdini Desktop for Particles

Chapter 2: Particle Work Flow

Chapter 3: Emitters

Chapter 4: Birth, Life, Group and Events

Chapter 5: Attributes for Particles

Chapter 6: Forces

Chapter 7: Collisions

Chapter 8: Attractor POP

Chapter 9: Creep POP

Chapter 10: Follow POP

Chapter 11: Collect POP

Chapter 12: Turn POP

Chapter 13: Fetch POP

Chapter 14: Operators Used With Particles

Chapter 15: Rendering Particles

Chapter 16: Compositing Particles

Chapter 17: Mechanics: Shell Follows Cannon Barrel

Chapter 18: Particle Electrical Attributes

Chapter 19: Splash

Chapter 20: Rain

Chapter 21: Campfire

Chapter 22: Oil Torch

Chapter 23: Text Generation

Chapter 24: Vaporising Noise

Chapter 25: Pops and Audio

Chapter 26: Sprites (Home Grown)

Chapter 27: Emit from Baked Geometry

Chapter 28: Reverse Playback

Chapter 29: Wet Towel

Chapter 30: Jet Exhaust

Check out my YouTube Channel to see many small test examples of Houdini in Action.
See more examples at Garman's YouTube Channel.