vol210: Procedural Modeling in Houdini
(Previously called "Math for Visual Effects")
My Procedural Modeling class has been my flag-ship class for learning what is possible in Houdini.
This isn't a class about simulations or fluids or volumes.
This class is about creating procedural setups and effects for animation which involve various creations and deformations of geometry.
In the last few years, simulations of fluids and volume or rigid body dynamics have become popular. And only because CPU speed is faster and RAM has become cheaper. And often the new student wants to head directly toward these.
But there can be much required pre-processing of geometry which is necessary before the simulation can begin. If the geometry is not prepared correctly the chance of a good simulation may be impossible.
And many effects can, or should be, created without using simulations. There is an amazing world of possibilities of geometry which can be created and manipulated by Houdini's powerful set of SOP Surface Operators.
There are many example Houdini .hip files, and many video lectures.
Students are expected to make many small learning projects and one larger final project.
Chapter A: Hand-On Method of Houdini's Procedural Method
Chapter B: What Procedural Modeling and Animation Means (to Garman)
Chapter C: Geometry Creation
Chapter D: Geometry Editing
Chapter E: Polygon Tools
Chapter F: NURBs Tools
Chapter G: The Copy SOP
Chapter H: The Point SOP
Chapter I: The Primitive SOP
Chapter J: Waves
Chapter K: Random Numbers and Noise
Chapter L: Deformation Tools
Chapter M: Cool Tricks
Chapter N: Rendering Basics
Chapter O: Procedural Project Ideas
Chapter P: Common Problems
Check out my YouTube Channel to see many small test examples of Houdini in Action.